Funkmaster Whale
Ancient Exiles.
1909
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Posted - 2014.04.21 20:39:00 -
[1] - Quote
I've been playing M / KB FPS games since all the classics like Doom, Quake, UT, CS, etc. and even played CS 1.6 competitively for a while. I'm confident I could take anyone in this game and hold my own on M / KB.
Then again, put me in there with a DS3 and you'll probably think I have Down's Syndrome. People have their preferred method of input.
That being said, M/KB has really poor responsiveness and performance in this game. I'm not technical minded enough to really explain it, but putting it simply playing DUST on M/KB a lot of times feels like you're floating underwater or something. There's this really strange responsiveness from it that isn't consistent at all. I just got a capture card and am actually probably gonna do a demonstration of my play in DUST vs a PC shooter.
As far as balancing goes though it's pretty tricky. Yes, M/KB is tough but someone experienced like me or Calamity Jane or Annie Oakley to name a few could absolutely wreak face if we had perfect 1:1 raw input in this game. M/KB raw input vs DS3 without aim assist and the DS3 wouldn't stand a chance. Thankfully DS3 users get aim assist to level the field.
Right now though it's funky M/KB input vs DS3 with aim assist and DS3 actually comes out superior. That of course depends on the scenario, but any CQC - mid-range fight where aim assist is active and the DS3 gets a pretty big advantage due to how hit detection with aim assist works in this game.
Trust me, I know full well because I use an Eagle Eye (M/KB emulator for PS3) that allows me to use the Mouse with Aim Assist and bullets will literally curve and hit my target when I'm way off. The input is still really sluggish and bad, but it's effective enough that it allows me to still dominate. The aim assist right now sort of works like a mild aimbot. Meaning that as long as you're in the general vicinity of your target the AA will compensate for you and push your reticle towards the target.
This is really noticeable because in any CQC fight I'm pretty good at target tracking. For some reason with the M/KB regular input I was never able to effectively hit my target despite being pretty in tune with his or her movement. The reason was the input was several miliseconds behind my own response. It may be small, but that makes the difference between hitting and not. But when I turn AA on I'm still doing the same thing as far as tracking goes but now AA is compensating for that little delay.
It's not something I enjoy. To be honest I would much rather be using a 1:1 raw input like I would on a PC shooter but I guess this will suffice until or if ever CCP decides to fix it.
Let me play you the song of my people!
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